![]() This isn’t to do with the GPU load or the CPU load but solely with the engine only using 2-3 cores and the GPU not being used for all effects while needing to wait on info from the server. ![]() when fighting begins the FPS drops like a brick. I can have 120+ FPS in the world,and whne in zergs I have 60 FPS, when the zerg meeets another zerg I notice slows in the game even when I cannot see ’m yet. If you do not have data regarding what to render… my best guess it’s still about how many ppl need to be fed data and the packaets grow larger with many ppl slowing the system hell, they couldn’t even be bothered with 10, as far as i know. They already mentioned they won’t add dx11 support. Multithreading… i would appreciate it if they could actually use the resources my graphics card provides instead of majorly depending on my cpu… If Anet use that “spy” software hiden inside game to detect system hardware you will see that pretty decent amount of players are using CPU with multithreading (Intel i7 and Xeon), and they would all benefit from DX11 upgrade. It’s 4-6 years old version, so by now it shouldn’t be that hard to use it. But at least provide us DX11 for multithreading. I know it takes some time to implement new DX version, but it just makes me sad to see game popular like this still using 12 years old DX version.Īs I said, I know that expecting DX12 for GW2 is pointless, since this is pretty new. There were other threads about that, but I just want to remind Anet that players still didin’t forget about that.ĭX9 was released in 2002, but I think GW2 is using DX 9c which was released in 2004. If there would be DX11 for this game, it would be able to use 100% of my CPU power, and that would mean less FPS drop in WvW and other huge events. Right now game can only use 50% of my CPU power because it doesn’t support multithreading. You might say that DX11 won’t help me with that, but it will. It’s CPU heavy game and my i7 4790 won’t ever go above 50% load, but fps keeps dropping in massive events. But at least get us DX 11 to support multithreading of CPU.
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